Inclusive and Engaging Virtual Museum Experience for Children: A Usability Evaluation

Abstract:
This study explores inclusive and educational museum experiences in virtual environments for children.
Virtual Reality (VR) enables adaptable scenarios tailored to users’ needs, addressing cultural differences and sensory disabilities.
Moreover, it encourages the creation of interactive activities, such as simulating object manipulation, enhancing immersion and engagement, as well as supporting the understanding of artistic concepts and history.
In particular, this work presents the design and development of a virtual museum application, consisting of two phases: exploration and game.
The virtual environment is customized based on the single user preferences and capabilities to ensure accessibility for diverse groups of children, facilitate an engaging and playful acquisition of information, and enhance interest in cultural heritage.
A preliminary study on usability and engagement is also conducted.
Published:
April 2025
RAISE Affiliate:
Spoke 1
Conference name:
Proceedings of the 17th International Conference on Computer Supported Education
Publication type:
Contribution in conference proceedings
DOI:
